ARRL 10m Contest 1998

Normalising Factors

QSO totals and multipliers are normalised separately before being multiplied together to produce normalised relative scores. Original QSO and Mult totals are multiplied by the factors tabulated below. For example, to create a score normalised by mode and power for an entry in the "AA" (multi-mode QRP class - class codes are explained at the bottom of the page), the original QSO total is multiplied by 1.7570 and the Multipliers total by 0.9245. More information is provided in an introduction and a discussion.
  Factors     Factors
Class QSOs Mults   Area QSOs Mults
 
AA 1.7570 0.9245   AF 0.8656 0.9528
AB 1.3131 0.8418   AS 1.0907 1.2360
AC 0.6051 0.6159   EU 1.2607 0.9599
        NA 0.5171 0.9313
BA 2.2832 1.5894   OC 0.9314 1.1783
BB 1.3430 1.3348   SA 0.8277 0.8952
BC 0.5958 1.0447   VE 0.9443 1.0940
        W0 0.8728 1.0486
CA 3.1257 1.6411   W1 1.0523 0.8999
CB 1.6616 1.3584   W2 1.3620 0.9938
CC 0.9052 1.1710   W3 1.1974 0.9570
        W4 0.9085 0.9189
D 0.5426 0.5876   W5 0.7410 0.9176
        W6 0.9071 1.1364
        W7 0.8569 1.2365
        W8 1.0315 0.9676
        W9 1.1282 0.9571

Class codes:
First letter is mode: A=Mixed Mode B=Phone C=CW D=Multi-Op
Second letter is power: A=QRP B=Low Power C=High Power


Created 12 Aug 99
Steve Reed GØAEV
Email: g0aev@explore.force9.co.uk